How to play golf

Golf is a strategic game where you do need more than just power. You will need strategy and lots of practice to execute a good golf swing. For beginners, you will need to understand the concept of the game and practice to improve your handicap, lower your score and execute a good swing.

One fun thing about golf is that it’s a game where it is possible to play while doing business at the same time. Many businesses hold “meetings” on the course and/or participate in golf outings. Therefore, learning golf could be helpful to being successful in your business as well as being fun.

If you’re new to golf (and Brown’s Run), this article will give you a brief guide to begin your journey into the sport of golf.

What do you need to play golf?

  • Understanding of the game
  • Proper equipment
  • Patience
  • Practice

Understanding the game

Your goal is to put the ball in the hole. You may ask “Why then do players take so much time on the tee?” Deciding on your strategy and teeing up properly is the best set up for getting your ball to where it needs to go.

The golf course at Brown’s Run has 18 holes, ranging in distance from 100 to 600 yards. The second step in learning a proper swing is increasing your speed, which will give you more distance. This is accomplished through practice. This is where our driving range can become your new best friend.

How to play golfProper equipment

You need to be comfortable with your golf club. Do you wonder why a golf bag contains numerous golf clubs? This isn’t just to give a caddy a job! In one single round, you will likely need all the different kinds of golf clubs. The types of clubs necessary to play a golf game are the driver, woods, irons, wedges and the putter. All play a particular part in the game and you will need to understand how each of them work.

At this point, let me warn you that many beginners mistakenly purchase costly golf clubs – this is not necessary. You need a golf club that you will be comfortable with, but if you must buy, buy your golf clubs intelligently. That’s a blog for another day though.


You will need fluidity to deliver your swing effectively. If you are angry, frustrated or excited, you will not deliver a swing that will lead to good results. Patience is, therefore, necessary. I promise that if you remain patient, you will get better with time.


There is no overnight success in golf. To execute a perfect swing, you will need to practice. You can benefit from practicing both with and without the ball. Learn to execute the swing perfectly without the ball, then execute it again with the ball – you will likely see a difference. Practice a lot – you will need a lot of repetitions to perform a swing like you see in tournaments.

Hopefully the above guide will help you get started in golf. If you have questions, feel free to stop by the Golf Shop at Brown’s Run for a chat. And remember, the number one reason to play golf is to have fun. See you on the green.

How to play golfBy Jessica Marksbury

How to play golf

Golf is the greatest game in the world—just ask anyone who plays! But getting started as a beginner can be a daunting—and often intimidating—prospect. To help you (or someone you know) take the plunge, here’s a definitive list of dos and don’ts for the aspiring player.

DO: Start on a practice range, not on the golf course. The range is the perfect place to get acclimated to the game. It’s low-pressure, you can stay as long as you want.
DON’T: Worry about anyone else at the range. Everyone there was once a beginner too, and we all know the game is a struggle. No one is judging you!

If you make it through your first range session and decide you like golf and want to pursue it seriously, then:

DON’T: Let your spouse or significant other become your primary teacher. This is often a recipe for disaster that could drive you away from the game (and possibly each other!).
DO: Work with a professional to get a proper swing foundation. You can find a PGA pro near you here.

But, if you are determined to craft your own swing, here are a few helpful tips. Try incorporating a couple at a time until you can do all of them seamlessly.

DO: Learn how to grip the club properly.
DON’T: Try to keep your head “down and still” through impact. Let it follow through with the rest of your body.
DO: Bend from your hips.
DON’T: Bend from your knees.
DO: Get your lead shoulder under your chin on the backswing and finish with your face, chest and hips and facing the target.
DON’T: Stay flat-footed through impact.
DO: Concentrate on the short game by chipping and putting before focusing on long irons (3-iron, 4-iron, etc.) and your hybrids, fairway woods and driver.

It always helps to have a buddy when you’re starting something new, whether its a diet, a workout or a sport like golf. So:

DO: Recruit friends to learn with you and make it an event! Find a local Topgolf or celebrate a practice session with a few drinks at the clubhouse bar. Golf is hard. You’ve earned it!

When it comes to purchasing equipment, golf is one of the most expensive sports in the world. But you don’t have to spend a fortune right away. Start slowly and:

DO: Buy a glove. Some people like to play without one, but the vast majority of golfers use them. Plus, your uncallused palm will likely need the protection.
DON’T: Worry about buying your own equipment until you can make consistent, solid contact every time you swing.
DO: Invest in some proper golf attire. You can get some great deals at retailers like PGA Superstore.
DON’T: Buy headcovers for your irons. Please. Just don’t.

When you’re ready to take your skills from the practice range to the golf course, make sure you:

DON’T: Attempt to play on the course until you can get the ball airborne. This is both for your benefit and everyone else on the course.
DO: Play as quickly as possible. Always be ready to hit your shot when it’s your turn.
DON’T: Take range balls to the golf course. Many are limited-flight models, so it’s just not worth it.
DO: Take the time to learn basic rules and etiquette.
DON’T: Spend too much time looking for your ball, and don’t pick up any other balls on the course, even if you can’t see anyone. You might ruin someone else’s good round.
DO: Mark your ball on the green so you can identify it.
DON’T: Use too big of a ball mark. How big is too big? Anything larger than a poker chip is probably too much.
DO: Accept invitations to join other groups. Golf is a social sport, and it’s a great way to meet people.
DON’T: Mark your scorecard on or by the green. On a busy course, people will be waiting to hit their approach shots, so do it when you get to the next tee.
DO: Take care of the course by ranking bunkers, replacing divots and fixing your ball marks on the green.

And when it comes to getting juniors involved in the game:

DO: Make it fun! Initiate putting contests and ball-striking challenges.
DON’T: Put too much pressure on them.
DO: Keep things low-key.
DON’T: Be afraid of the power of bribery! Seriously! Offering a dollar for a two-putt, five bucks for a birdie or the promise of ice cream after range time. It’s a fun way to keep kids interested and engaged.

Finally, the most importantly:

DO: Remember the good shots and forget the bad ones.
DON’T: Get discouraged. Golf is tough, but it’s so worth the effort. In the immortal words of Arnold Palmer: “Golf is deceptively simple and endlessly complicated; it satisfies the soul and frustrates the intellect. It is at the same time rewarding and maddening—and it is without a doubt the greatest game mankind has ever invented.”

If you’ve ever had the chance to play a top-100, ultra-exclusive private club, I’m guessing it’s because you were invited by a member.

But there are other ways of playing these fortress-type courses. with no member connection at all.

Here are five ridiculously awesome, seemingly impossible-to-access private clubs that you can access all by yourself.

It’s not literally “sneaking on,” but it sure feels like it.

Sankaty Head Golf Club – Nantucket, Mass. (#87, Golfweek “Top 100 Classic Courses”)

Forget about getting on this classic course and home club of luminaries like former GE chairman Jack Welch during the summer. Well-heeled annual Nantucket visitors and property owners comprise the membership at this links-like beauty.

But. if you’re willing to potentially brave some choppy seas and weather, you can access the course during the shoulder season. Green fees for public play between Columbus Day and Memorial Day run at about $110, which we consider an incredible bargain.

Double Eagle Club – Galena, Ohio (#76, Golf Digest “100 Greatest Courses in America”)
Many of the best and most exclusive clubs are the result of the vision of a single man. In the case of Double Eagle, that man is Columbus businessman John H. McConnell, who contracted Tom Wieskopf and Jay Morrish to build him a course in the early 1990s. While McConnell did open the club up to a small membership, it remains one of the toughest tickets in golf.

But. if money is no real impediment to access, the First Tee of Central Ohio has an auction item on their website that might be of interest: A round for three (accompanied by the hosting member) is currently going for $1,600, but if you want to put an end to the bidding, the “buy it now” price is $3,500. You’d better act quickly, though; bidding ends at midnight on May 1.

Shinnecock Hills Golf Club – Southampton, N.Y. (#4, GOLF Magazine “Top 100 Courses in the U.S.”)

Anyone can get “on” Shinnecock Hills in The Hamptons of New York; just buy a ticket for the next U.S. Open it hosts, in 2018. Playing Shinnecock Hills is another story. The course is ranked in the top five in the U.S. by both GOLF Magazine and Golf Digest, due not just to the quality of the course, but its exclusivity as well.

But. The club will host the Project ALS Golf Outing on June 8 this year. Limited to just 80 players, there appear to be a couple foursomes still available, for a $15,000 donation (at least you might be able to write some of it off!).

Rich Harvest Farms – Sugar Grove, Ill. (#81, Golf Digest “100 Greatest Courses in America”)
This course west of Chicago is the playground of area businessman Jerry Rich and about 50 of his friends. You may know it as the host of the 2009 Solheim Cup. The club has also hosted some big amateur events such as the Western Junior and two NCAA Regionals. It will host the NCAA Division I National Championship for both men and women in 2017 as well. The general public have little to no hope of accessing the course except as spectators.

But. historically, if you join the American Express Preferred Golf program and stay two nights at the swanky nearby Arista Hotel, you may be able to arrange a complimentary round at Rich Harvest Farms.

Sand Hills Golf Club – Mullen, Neb. (#9, GOLF Magazine “Top 100 Courses in the U.S.”)
An absolute masterpiece crafted by Bill Coore and Ben Crenshaw for owner Dick Youngscap, Sand Hills is the consensus pick by those in the know for the title “best course built since 1950.” Naturally, it has a relatively small, exclusive membership.

But. the club has been known to honor polite and sincere hand-written letters from avid golfers and students of golf course architecture looking to experience the course on a one-time basis. If you are gracious and flexible (weekends are almost definitely a no-go) in your request, you just might find yourself with a tee time on one of the greatest golf courses in the world.

Do you have any other strategies for accessing some of America’s most exclusive golf courses? If so, we’d love to hear your recommendations in the comments!

This game is typically played in teams of two. This means you will need a foursome you can break up into two seperate teams.

The game works like this. Golfers will each drive on the first hole as they typically would. The twist is that golfers will play their second shot from their partners drive.

This means if you put your drive into a bunker and your partner put his on the fairway. You will be hitting out of the fairway and your partner the bunker.

The two golfers must then decide which between their two second shots is the better option. Once the optimal second shot is chosen the golfer who did not hit that second shot will be the one who hits the third.

In short, if you hit the 2nd shot you will not hit the 3rd. This continues as the two golfers will play the hole out in alternate shot format.

Once the hole is complete the team that took fewer strokes is the winner.

Teams can play the Chapman golf format in matchplay or stroke play. This means you can either count the total strokes it takes your team to complete the round. Or you can choose to compare the numbers of holes you won versus the opposing team.

Strategies For Playing The Chapman Golf Format

Choose Your Shots Based On The Golfer Not The Location

One tip that can give you a leg up when playing this golf side game is choosing your shots based on the golfer not the location.

Since you will be playing alternate shot it is helpful to take into account the player who will take each shot. For example say you are playing a par five.

If one golfer on your team can hit a great approach shot it may be helpful to have him hit the third shot of the hole. In order to do that you must select the other teammates ball on the second shot.

This means even if the ball is not in a better location it may be best to choose a teammate in order to get the best shot order in place.

If You Have A Safe Drive Don’t Be Afraid To Smash One

As you know only one players ball is going to be played on the majority of the hole. This means that if you have one ball that is in a much better position than the other it is likely this will be the ball you will play once the alternate shot portion begins.

So, if you hit your first drive and it is sitting safely in the fairway. It may make sense to swing for the fences on that second ball. If the first player believes the ball will result in a safe score it may be the time to play aggressive and go for a birdie. To do this, it may mean risking a high swing speed drive.

How to play golf

Hi I’m Nate, I’ve been golfing for over fifteen years but more importantly, I’ve owned several Amazon and eCommerce businesses. I’m able to use my behind the scene knowledge to help golfers find the best and most trusted products when online shopping.

How to play golf

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Try to earn the lowest number of points over the course of nine deals (or “holes”).

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The Pack

Standard 52 card deck

The Deal

Each player is dealt 6 cards face down from the deck. The remainder of the cards are placed face down, and the top card is turned up to start the discard pile beside it. Players arrange their 6 cards in 2 rows of 3 in front of them and turn 2 of these cards face up. The remaining cards stay face down and cannot be looked at.

The Play

The object is for players to have the lowest value of the cards in front of them by either swapping them for lesser value cards or by pairing them up with cards of equal rank.

Beginning with the player to the dealer’s left, players take turns drawing single cards from either the stock or discard piles. The drawn card may either be swapped for one of that player’s 6 cards, or discarded. If the card is swapped for one of the face down cards, the card swapped in remains face up. The round ends when all of a player’s cards are face-up.

A game is nine “holes” (deals), and the player with the lowest total score is the winner.


Each ace counts 1 point.
Each 2 counts minus 2 points.
Each numeral card from 3 to 10 scores face value.
Each jack or queen scores 10 points.
Each king scores zero points.
A pair of equal cards in the same column scores zero points for the column (even if the equal cards are 2s).

“Wolf” is the name of a golf betting game for a group of four golfers in which one golfer on each hole—called the Wolf—chooses whether to play the hole 1-vs.-3, or to partner up and play it 2-vs.-2.

Wolf goes by a couple other names, too, including Ship, Captain & Crew, and Boss. Wolf is typically played with full handicaps.

Setting the Order of Play in Wolf

Setting the order of play—who tees off first on each hole, and in what order the other golfers in your group follow—is important.

Wolf is one of the betting games favored by golf legend Chi Chi Rodriguez, who, in his book Chi Chi’s Golf Games You Gotta Play, explains the order of play:

How you select the order on the first hole is entirely up to your group. Just stick to it once it's set. The golfer who tees off first on each hole is the Wolf.

The Wolf's Decision: Play Alone or Partner Up

On each hole, the player designated as the "Wolf" tees off first, then watches the other golfers hit their drives (the other golfers on each hole, by the way, are often called "the hunters"). And after each of those drives, the Wolf has to decide: Do I want that golfer as my partner on this hole?

If the Wolf doesn’t like any of the other drives, he can choose to go it alone on the hole—himself vs. the other three golfers on that hole. The side with the better ball score wins the hole. (Better ball meaning the lowest score among the golfers on a side. If Players A and B are partners, and A score 5 while B scores 6, the side’s better ball score is 5).

But if the Wolf likes one of the other golfer's drives, he can choose that golfer as his partner for the hole. The catch: He must make that choice immediately after seeing that player's drive.

For example: Player A is the Wolf and hits his drive. Then Player B tees off but hits it into the rough. Player C is up next, and hits a pretty good drive. Not the best drive you’ve ever seen, but a good one. Does the Wolf want Player C as his partner on the hole? If he does, he must claim Player C immediately after C’s drive—before Player D tees off.

If the Wolf claims a partner on the hole, then it is a 2-on-2 match for that hole, the Wolf and his claimed partner against the other two golfers. And again, the better ball score wins the hole.

Going Solo or Partnering Up Changes the Bet in Wolf

On every hole, the side with the lowest better ball score wins the hole. But the bet changes depending on whether the Wolf is going it alone or has a partner. If it's 2-on-2, then the golfers on the winning side each win the betting unit. But if it's 1-on-3, the Wolf wins double or loses double.

For example, let's say the betting unit is $1:

  • If the Wolf partners, for a 2-vs.-2 hole, then the golfers on the losing side both pay $1 to each of the golfers on the winning side. (We're using $1 just because it's easy, obviously Wolf winnings/losings can add up, so be careful where you set the bet.)
  • If the Wolf plays the hole alone, then the Wolf wins $2 (double the bet) from each of the three golfers on the other side, or loses $2 to each of them.

A tie score on a hole in Wolf is typically declared a wash—no winner, no loser, no carryover, no money changing hands.

Rodriguez and co-author John Anderson wrote about strategy playing Wolf:

And Then There's 'Lone Wolf'

Are you the Wolf and feel like going rogue? You can announce before anyone tees off on the hole that you are playing the hole alone, 1-vs.-3.

If you declare yourself a Lone Wolf, you win triple from or lose triple to the golfers on the other side.

What About the Leftover Holes?

We're talking about a game for a group of four golfers, with the golfers rotating tee honors. But that means there are two holes left over—the 17th and 18th—after the fourth wheel completes on the 16th hole. What do you do in Wolf with those two remaining holes?

From Chi Chi's book: "Because the 17th and 18th holes are left over after four turns of the rotation, the player in last place is generally given the courtesy of teeing off first and being the wolf on the final two holes."

The sport of disc golf evolved as an offshoot of the many games spawned by the Frisbee craze. The game started with people using Frisbees and aiming at targets made up of trees, trash cans, light poles, pipes, and whatever else was handy.

More from Joe Canali

one of the best lifetime fitness sports

What is Disc Golf

Disc golf is similar to traditional golf, however, instead of using golf clubs and balls aiming for a hole, disc golf players use disc golf discs and aim for a disc golf basket which is a pole extending up from the ground with chains and a basket where the disc lands. The object of the game is to complete each hole in the fewest number of throws, starting from a tee area and finishing with the disc coming to rest in the basket. Generally, a course is made up of 9 or 18 holes. Players start at hole one and complete the course in order, playing through to the last hole. The player with the lowest total cumulative throws wins. Disc golf differs from traditional golf in important ways. Disc golf courses can use a wide variety of terrain. Often times, land not suitable for other park activities or development is the perfect terrain for a disc golf course. Disc golf is one of the best lifetime fitness sports. It is easy to learn, a healthy activity, and accessible to people of all ages and fitness levels. If you can throw a Frisbee® and you like to have fun, you can play disc golf. Today there are over 7,500 disc golf courses in the United States and millions of people who have played the game. Since 1976, there have been over 100,000 members of the Professional Disc Golf Association and players can compete in more than 3,500 sanctioned tournaments annually*. The positive experience with disc golf and the growing demand for more courses have led to the expansion of the sport all over the country, from small towns to urban areas.

Similar to Traditional Golf

How to Play

Tee off order on the first tee will be by mutual arrangement or by flipping discs. The printed side is heads and the odd man should be first. Tee off order on all subsequent holes is determined by the score on the previous hole. The player with the lowest score tees off first.

A mini marker disc is used to mark the lie for each throw. A mini marker disc is a small disc, not used in play, that complies with PDGA Technical Standards for mini marker discs. The thrown disc is always left on the lie, (where it came to rest,) until the marker disc is placed on the ground directly in front of and in line with the basket, touching the disc. The thrown disc is then picked up.

Proper foot placement when throwing will require some practice. The foot that you put your weight on when you throw, i.e., the “plant” foot, must be as close as is reasonable to the front line of the tee or to the marker disc: in no case ahead of the line or disc, or more than 1 foot behind the line, or disc. The other foot can be any place you choose as long as it is no closer to the hole than the rear of the marker disc.

A follow through (stepping past marker disc after throwing) is allowed on any throw except when putting (any throw where the rear of the marker disc is within 10 meters of the hole). Falling forward to keep your balance after a putt is not allowed. This infraction is called a falling putt.

If the disc is stuck in a tree or a bush more than 2 meters above the ground, the marker disc is placed exactly beneath it and it is carefully removed from the tree. You have also just added one throw to your score. This is called a penalty throw. You may now proceed; however, take extreme care not to damage the tree or bush, or reshape them in any way to improve your throwing conditions. Some courses have “out of bounds” areas designed to keep players out of a certain area or for the general safety of the players. Observe the boundaries carefully and try to stay out. If your disc is “out-of-bounds”, i.e., you can see “out-of-bounds” area between the edge of your disc and the “inbounds” line, place your marker disc up to 1 meter on the “inbounds” side of the line at the place where your disc went “out-of-bounds” and give yourself a one throw penalty. Again, please be careful of natural vegetation.

Water hazards are to be avoided because your disc will sink! If, however, you have been so unfortunate as to land in the water, play it like you do the “out-of-bounds” throw, and don’t forget to take a one throw penalty. If the disc is touching any land above the water, it is “inbounds”. Standing water or mud on the course that is caused by sprinklers or rain is not considered “out-of-bounds” and the disc may be relocated to a dryer area no closer to the hole with no penalty.

A “mandatory” is sometimes used to keep players out of alternate-use areas or to make a particular hole more difficult. It is normally designated as such on the tee sign. The arrow indicates the side and direction the disc must pass. If your disc passes to the wrong side of the mandatory, you would either re-throw from the previous lie or throw from a designated drop zone area if marked and apply a one throw penalty.

Always leave the course better than you found it. Disc golfers tend to follow the “pack in, pack out” mentality to ensure no trash is left on the course.